About Me

Thanks for visiting my website! I am a professional software engineer and a hobbyist game developer, composer and musician. I have a bachelor's degree in Math & Computer Science and a master's degree in Numerical Analysis. Since 2014, I have been working in industry. More details on my LinkedIn profile.

Prior to 2018, I posted material related to gamedev and programming projects here. That content has since been moved to luduminis.com, but I still keep this site up in case I want to post about other things.

Blog

June 7, 2018 Project Ice Puzzle Beta
January 17, 2018 Gate Demo in WebAssembly
December 5, 2017 Writing a Short Chiptune Song
December 2, 2017 Introducing Gate
December 2, 2017 Website Updates
May 7, 2017 OpenGL Shaders
April 2, 2016 Collider Ported to Rust
August 15, 2015 Ave Maria
November 5, 2014 Weaponless in IGF
October 12, 2014 Rust Programming Language
August 25, 2014 Weaponless Fixed for Mac
August 20, 2014 Weaponless Available
April 17, 2014 Pixel Art Scaling
November 18, 2013 Continuous Collision Detection
July 19, 2013 Piggy Bricks Available
June 29, 2013 New Website