Collider Ported to Rust

I've been trying out the Rust programming language in my spare time, and I've been thoroughly enjoying it. Using Rust seems to recall the lost joy and excitement that one has when they delve into the world of computer programming for the first time. I've also found that the compiler demands greatness; it holds my coding conventions to high standards, and refuses to compile if I should fail to meet them. Since I've started learning Rust, I feel that my coding style has improved, not only for Rust but in general.

I've come to the point where I want to try making a game in Rust as opposed to continuing with Java. Thus, I've ported my Collider project (the one I used to make Weaponless) from Java to Rust, and it is now hosted on crates.io. If you want to use it, you can find the project here.

Tags: coding, gamedev